![]() ![]() So you'd come close to doubling your pop growth/district additions, as opposed to a singular city that can only gain districts/pop at an extremely throttled rate. You'll lose the infrastructure incomes from the feeder, but get the districts/pop. However, if you’ve already passed your city cap, you can merge it with one of your nearby cities to stay below that cap and retain your influence gains. I suspect the only "advantage" to merging might lay in making feeder cities, whose only purpose is to feed into your mega city. To the point that even going full production build, you still end up with ~3-5 turns to build districts. A big city would probably overtake two small, once it hit a critical mass for making more districts, but the game explicitly increases district cost after each district built. Two cities > one city, all things being equal, because of the big bonuses that you get from infrastructure buildings. An in the game UI how does one merge cities?Īs far as I have been able to tell, the game seems to go well out of it's way to make "going tall" difficult. Quake dark places download yahoo, Hancur band aku penngen jadi artis. ![]() Is 'creating insane metropolises' good or bad? Could you elaborate a bit. Limon keyboard layout pdf to word, Dotyk miroku pdf merge, Sharh sahih muslim imam. Side effect: creating insane metropolises ![]() Originally posted by SirKnechtalot:purpose: going below your city cap again ![]()
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